
Further more, the damage multiplier changes based on the triggering element. * A note about Elemental Reaction DMG - These numbers are only relevant for Melt and Vaporize reactions.
Elemental Reaction - The percent of the relevant reaction within the Elemental Mastery section of the character details page. Elemental DMG RES Reduction - Effects that reduce the elemental resistance of the enemy, such as Viridescent Venerers 4 piece set bonus effect. Stage 12: 1550-3010 runs, 21700 42140 energy, 77.5 150.5 hours. Physical DMG RES Reduction - Effects that reduce the physical resistance of the enemy, such as Superconduct. Elemental DMG Bonus - As listed in the character details page for the relevant Element. Physical DMG Bonus - As listed in the character details page. Crit DMG - As listed in the character details page. Crit Rate - As listed in the character details page. Includes artifacts with %ATK as main or secondary stat, weapons with %ATK as a secondary stat and some set bonuses. Flat ATK - The sum of the Plume of Death (feather artifact) and all flat ATK secondary stats on artifacts. Shard Simulators: Ancient Shard Simulator Void Shard Simulator Sacred Shard Simulator Other tools: Deal & Offer Calculator Team Builder Mastery Simulator. Base ATK - The sum of the character and weapon ATK stats (the white ATK number in the character details page).
I don't know why people level champs to 60 and then do Minotaur. Like I said, I did the math, if you xp them this way (since you're doing masteries anyway), you save about 1600+ energy per champ. Load up like 1500+ energy before you fall asleep and you'll wake up to all your 5 star champs level 45-48+ (from lvl 1), or 6 star, same thing, and they're already 1/3 done with their red scrolls too. Tayrel in lifesteal can solo Minotaur, so I usually toss a really good dps in and the runs are fast as hell.
I like to throw a 2nd in with Tayrel for insurance, which also means you're only getting scrolls for 3 toons, not 4, which feels like they develop much faster. It's most efficient mathematically for Tayrel + 4 works-in-progress, but the runs can be slow and 4 champs scrolls actually takes longer. Mine can solo, but occasionally needs help on wave 2.