
The amount of fatigue a soldier gains during a mission seems to be mostly random. This is just my opinion, but this is how I would implement the War of the Chosen mechanics into Long War when transitioning it overĬurrently, the fatigue system works in that if a soldier is tired after a mission, they must take a risk if they go on another mission which could result in them gaining a negative trait.


I have been thinking about the new mechanics and how they work alongside the old mechanics, and there are obviously some things that conflict - having soldiers infiltrating as well as having them tired, etc both seem to serve as a method of making soldiers that are used less frequently.

So, I assume this mod is eventually going to make it to War of the Chosen.
